FLatticeControlPointsMechanicMovementChange

Control points have moved.

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Inheritance Hierarchy

FChange

FCommandChange

FToolCommandChange

FLatticeControlPointsMechanicMovementChange

References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/LatticeControlPointsMechanic.h

Include

#include "Mechanics/LatticeControlPointsMechanic.h"

Syntax

class FLatticeControlPointsMechanicMovementChange : public FToolCommandChange

Remarks

Control points have moved.

Variables

Name Description

Protected variable

bool

 

bFirstMovement

Protected variable

int32

 

ChangeStamp

Protected variable

TMap< int32, FV...

 

NewPositions

Protected variable

TMap< int32, FV...

 

OriginalPositions

Constructors

Name Description

Public function

FLatticeControlPointsMechanicMovementChange

(
    const TMap< int32, FVector3d >& Or...,
    const TMap< int32, FVector3d >& Ne...,
    int32 ChangeStampIn,
    bool bFirstMovementIn
)

Overridden from FChange

Name Description

Public function Virtual

void

 

Apply

(
    UObject* Object
)

Makes the change to the object

Public function Virtual Const

bool

 

HasExpired

(
    UObject* Object
)

Public function Virtual

void

 

Revert

(
    UObject* Object
)

Reverts change to the object

Public function Virtual Const

FString

 

ToString()

Describes this change (for debugging)