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Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h |
Include |
#include "Mechanics/CurveControlPointsMechanic.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CurveControlPointsMechanic.cpp |
void AddSnapLine
(
int32 LineID,
const UE::Geometry::FLine3d & Line
)
Adds additional line to snap points to. Useful, for instance, if the curve is a revolution profile curve and needs to be able to snap to the revolution axis.