UCurveControlPointsMechanic::SetAutoRevertToInteractiveInitialization

When true, if the number of control points falls below the mins required (through deletion by the user), the mechanic automatically falls back into interactive intialization mode.

Choose your operating system:

Windows

macOS

Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CurveControlPointsMechanic.h

Include

#include "Mechanics/CurveControlPointsMechanic.h"

Syntax

void SetAutoRevertToInteractiveInitialization
(
    bool bOn
)

Remarks

When true, if the number of control points falls below the mins required (through deletion by the user), the mechanic automatically falls back into interactive intialization mode.