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Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h |
Include |
#include "Mechanics/DragAlignmentMechanic.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/DragAlignmentMechanic.cpp |
virtual bool CastRay
(
const FRay & WorldRay,
FVector & OutputPoint,
const TArray< const UPrimitiveComponent * > * ComponentsToIgnore,
const TArray< const UPrimitiveComponent * > * InvisibleComponentsToInclude,
bool bUseFilter
)
Casts a ray into the scene to find an alignment point. Used in the functions bound to gizmos.
true if something was hit.
Parameter |
Description |
---|---|
bUseFilter |
If true, and if there is a dynamic mesh to hit, its triangles are filtered to avoid hitting deformed triangles. |