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| UInteractionMechanic::Render()
|
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h |
Include |
#include "Mechanics/DragAlignmentMechanic.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/DragAlignmentMechanic.cpp |
virtual void Render
(
IToolsContextRenderAPI * RenderAPI
)
This will draw a line from the last input position to the last output position. This gets cleared when the transform is ended.