TRIANGLE_HIT_TYPE_ID

Used to identify the type of object we hit, so we can choose different renderings.

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References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h

Include

#include "Mechanics/DragAlignmentMechanic.h"

Syntax

static const int32 TRIANGLE_HIT_TYPE_ID = 1;

Remarks

Used to identify the type of object we hit, so we can choose different renderings.