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Module |
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Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h |
Include |
#include "Mechanics/DragAlignmentMechanic.h" |
static const int32 TRIANGLE_HIT_TYPE_ID = 1;
Used to identify the type of object we hit, so we can choose different renderings.