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macOS
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TUniqueFunction< bool &, FHitResult &)> WorldHitQueryFunc
If this function is set, we will check it for a ray intersection if the target mesh is not hit
Choose your operating system:
Windows
macOS
Linux
TUniqueFunction< bool &, FHitResult &)> WorldHitQueryFunc
If this function is set, we will check it for a ray intersection if the target mesh is not hit