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TUniqueFunction< bool &, FVector3d &)> WorldPointSnapFunc
If this function is set, the hit point will be passed in to this function for snapping. Return false to indicate no snapping occurred.
Choose your operating system:
Windows
macOS
Linux
TUniqueFunction< bool &, FVector3d &)> WorldPointSnapFunc
If this function is set, the hit point will be passed in to this function for snapping. Return false to indicate no snapping occurred.