URectangleMarqueeMechanic::GetPriorityRange

Gets the current priority range used by behaviors in the mechanic, higher priority to lower.

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References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h

Include

#include "Mechanics/RectangleMarqueeMechanic.h"

Source

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/RectangleMarqueeMechanic.cpp

Syntax

TPair< FInputCapturePriority, FInputCapturePriority > GetPriorityRange() const

Remarks

Gets the current priority range used by behaviors in the mechanic, higher priority to lower.

For marquee mechanic, the range will be [BasePriority, BasePriority] since it only uses one priority.