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Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h |
Include |
#include "Mechanics/RectangleMarqueeMechanic.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/RectangleMarqueeMechanic.cpp |
TPair< FInputCapturePriority, FInputCapturePriority > GetPriorityRange() const
Gets the current priority range used by behaviors in the mechanic, higher priority to lower.
For marquee mechanic, the range will be [BasePriority, BasePriority] since it only uses one priority.