URectangleMarqueeMechanic::SetBasePriority

Sets the base priority so that users can make sure that their own behaviors are higher priority.

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References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/RectangleMarqueeMechanic.h

Include

#include "Mechanics/RectangleMarqueeMechanic.h"

Source

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/RectangleMarqueeMechanic.cpp

Syntax

void SetBasePriority
(
    const FInputCapturePriority & Priority
)

Remarks

Sets the base priority so that users can make sure that their own behaviors are higher priority. The mechanic will not use any priority value higher than this. Mechanics could use lower priorities (and their range could be inspected with GetPriorityRange), but marquee mechanic doesn't.

Can be called before or after Setup(). Only relevant if bUseExternalClickDragBehavior is false