Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/SpatialCurveDistanceMechanic.h |
Include |
#include "Mechanics/SpatialCurveDistanceMechanic.h" |
UCLASS()
class USpatialCurveDistanceMechanic : public UInteractionMechanic
Name | Description | ||
---|---|---|---|
|
CurrentCurvePoint |
||
|
double |
CurrentDistance |
Current distance |
|
CurrentSpacePoint |
||
|
Curve |
||
|
TargetHitMesh |
||
|
TargetHitMeshAABB |
||
|
Transform |
||
|
WorldPointSnapFunc |
If this function is set, the hit point will be passed in to this function for snapping. |
Name | Description | ||
---|---|---|---|
|
InitializePolyCurve ( |
||
|
InitializePolyLoop ( |
||
|
UpdateCurrentDistance ( |
Update the current distance/height based on the input world ray |
Name | Description | ||
---|---|---|---|
|
Render ( |
Allow the Mechanic to do any custom drawing (ie via PDI/RHI) |
|
|
Setup ( |
Called to initialize the InteractionMechanic |
Name |
Description |
---|---|
FTransform3d |