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Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/MeshSelectionMechanic.h |
Include |
#include "Selection/MeshSelectionMechanic.h" |
enum EMeshSelectionMechanicMode
{
Component,
Edge,
Vertex,
Triangle,
Mesh,
}
Name |
Description |
---|---|
Component |
|
Edge |
Not yet fully implemented for UV mesh purposes, since we need to be able to select occluded edges |
Vertex |
|
Triangle |
|
Mesh |
TODO: This might be good to rename later. And determine how it might interact with multi-mesh selection? |