ToolSelectionUtil::SetNewActorSelection

Change the active selection to the given Actors, via given ToolManager.

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References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h

Include

#include "Selection/ToolSelectionUtil.h"

Source

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp

Syntax

namespace ToolSelectionUtil
{
    void ToolSelectionUtil::SetNewActorSelection
    (
        UInteractiveToolManager * ToolManager,
        const TArray< AActor * > & Actors
    )
}

Remarks

Change the active selection to the given Actors, via given ToolManager. Replaces existing selection.