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Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h |
Include |
#include "Selection/ToolSelectionUtil.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp |
namespace ToolSelectionUtil
{
void ToolSelectionUtil::SetNewActorSelection
(
UInteractiveToolManager * ToolManager,
const TArray< AActor * > & Actors
)
}
Change the active selection to the given Actors, via given ToolManager. Replaces existing selection.