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Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h |
Include |
#include "Selection/StoredMeshSelectionUtil.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/StoredMeshSelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
const UPersistentMeshSelection * UE::Geometry::GetCurrentToolInputSelection
(
const FToolBuilderState & SceneState,
UToolTarget * Target
)
}
}
Given a FToolBuilderState, determine if an Input Selection exists that is applicable to the ToolTarget
Selection if found, or nullptr if not