Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h |
Include |
#include "Selection/StoredMeshSelectionUtil.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/StoredMeshSelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::SetToolOutputSelection
(
UInteractiveTool * Tool,
UPersistentMeshSelection * Selection
)
}
}
Set the active output selection of a Tool, which (if supported) will be persist between Tools via a UPersistentMeshSelectionManager context object. Passing a null Selection will clear any active selection.
true if the selection was saved