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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h |
Include |
#include "Selection/PolygonSelectionMechanic.h" |
UCLASS()
class UPolygonSelectionMechanicProperties : public UInteractiveToolPropertySet
Name | Description | ||
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bEnableMarquee |
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bHitBackFaces |
When false, faces that face away from the camera are ignored in selection and occlusion. |
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bIgnoreOcclusion |
Do not check whether the closest element is occluded from the current view. |
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bMarqueeIgnoreOcclusion |
Determines whether vertices should be checked for occlusion in marquee select ( marquee select currently only works with edges and vertices) |
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bPreferProjectedElement |
The following were originally in their own category, all marked as AdvancedDisplay. |
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bSelectDownRay |
If the closest element is valid, select other elements behind it that are aligned with it. |
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bSelectEdgeLoops |
When true, will select edge loops. Edge loops are paths along a string of valence-4 vertices. |
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bSelectEdgeRings |
When true, will select rings of edges that are opposite each other across a quad face. |
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bSelectEdges |
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bSelectFaces |
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bSelectVertices |