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Module |
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Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/BasePositionSnapSolver3.h |
Include |
#include "Snapping/BasePositionSnapSolver3.h" |
struct FSnapTargetPoint
Target point that might be snapped to
Name | Description | ||
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bHaveConstrainedPosition |
If true, then Position is the snap target point but ConstrainedPosition is the one we should return Sounds weird but allows for things like axis-constrained grid snapping to work. |
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bHaveCustomMetric |
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bIsSnapDistance |
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bIsSnapLine |
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ConstrainedPosition |
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CustomMetric |
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Position |
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int |
Priority |
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int |
SnapDistanceID |
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SnapLine |
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int |
TargetID |