UInteractiveToolActivity::IsRunning

Check whether the activity is running (though the tool can just check the result of [Start()](API\Plugins\ModelingComponents\UInteractiveToolActivity\Start) itself).

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Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/InteractiveToolActivity.h

Include

#include "InteractiveToolActivity.h"

Syntax

virtual bool IsRunning() const

Remarks

Check whether the activity is running (though the tool can just check the result of Start() itself).