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Module |
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Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/InteractiveToolActivity.h |
Include |
#include "InteractiveToolActivity.h" |
virtual ~UInteractiveToolActivity()
Since these are staying the same as UInteractionMechanic and get inherited. But it is helpful to have the entire API that we need to implement described in one place