UInteractiveToolActivity::~UInteractiveToolActivity

Since these are staying the same as [UInteractionMechanic](API\Runtime\InteractiveToolsFramework\UInteractionMechanic) and get inherited.

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References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/InteractiveToolActivity.h

Include

#include "InteractiveToolActivity.h"

Syntax

virtual ~UInteractiveToolActivity()

Remarks

Since these are staying the same as UInteractionMechanic and get inherited. But it is helpful to have the entire API that we need to implement described in one place