Choose your operating system:
Windows
macOS
Linux
| IDetailCustomization::CustomizeDetails()
|
Module |
|
Header |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/DetailsCustomizations/MeshVertexSculptToolCustomizations.h |
Include |
#include "DetailsCustomizations/MeshVertexSculptToolCustomizations.h" |
Source |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/DetailsCustomizations/MeshVertexSculptToolCustomizations.cpp |
virtual void CustomizeDetails
(
IDetailLayoutBuilder & DetailBuilder
)
Called when details should be customized