UE::Modeling::AutoSaveAsset

Utility function that will attempt to auto-save an asset, and post Editor change notifications

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References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h

Include

#include "ModelingModeAssetUtils.h"

Source

/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetUtils.cpp

Syntax

namespace UE
{
    namespace Modeling
    {
        bool UE::Modeling::AutoSaveAsset
        (
            UObject * Asset
        )
    }
}

Remarks

Utility function that will attempt to auto-save an asset, and post Editor change notifications

Parameters

Parameter

Description

Asset

the asset object (eg UStaticMesh, UTexture2D, etc)