Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h |
Include |
#include "ModelingModeAssetUtils.h" |
Source |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetUtils.cpp |
Utility functions that can be used to plug in the client-configurable parts of UEditorModelingObjectsCreationAPI. See ModelingToolsEditorMode for usage. Determines path and name for a new Asset based on current mode settings, etc
Path+Name for the new Asset (package)
Parameter |
Description |
---|---|
BaseName |
desired initial string for the name |
TargetWorld |
World the new Asset will be used in, which can determine its generated path based on various settings |
SuggestedFolder |
a suggested path for the asset, ignored if empty |