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Module |
|
Header |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h |
Include |
#include "ModelingModeAssetUtils.h" |
Source |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetUtils.cpp |
Utility function that may auto-save a newly created asset depending on current mode settings, and posts notifications for the Editor
Parameter |
Description |
---|---|
Asset |
the new asset object (eg UStaticMesh, UTexture2D, etc) |