UModelingToolsEditorMode::ShouldToolStartBeAllowed

Subclasses can override this to add additional checks on whether a tool should be allowed to start.

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Override Hierarchy

UEdMode::ShouldToolStartBeAllowed()

UModelingToolsEditorMode::ShouldToolStartBeAllowed()

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorMode.h

Include

#include "ModelingToolsEditorMode.h"

Source

/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingToolsEditorMode.cpp

Syntax

virtual bool ShouldToolStartBeAllowed
(
    const FString & ToolIdentifier
) const

Remarks

Subclasses can override this to add additional checks on whether a tool should be allowed to start. By default the check disallows starting tools during play/simulate in editor.