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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
Include |
#include "ModelingToolsEditorModeSettings.h" |
UCLASS(Config=Editor)
class UModelingToolsEditorModeSettings : public UDeveloperSettings
Settings for the Modeling Tools Editor Mode plug-in.
Name | Description | ||
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AssetGenerationLocation |
Where should Assets auto-generated by Modeling Tools be stored by default |
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AssetGenerationMode |
How should Assets auto-generated by Modeling Tools be handled in terms of saving, naming, etc |
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AutoGeneratedAssetPath |
Assets auto-generated by Modeling Tools are stored at this path, relative to the parent path defined by the Location. |
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AutogenSubfolderUserNameOverride |
Overrides the user name used for per-user folders below the Autogen path. |
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bAppendRandomStringToName |
If true, Autogenerated Assets have a short random string generated and appended to their name |
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bEnableDynamicMeshActors |
Enable/Disable the options to emit Dynamic Mesh Actors in Modeling Mode Tools |
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bEnablePersistentSelections |
SelectionIf true, selections will be tracked between tools, and visualized with outlines. |
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bStoreUnsavedLevelAssetsInTopLevelGameFolder |
If true, Auto-Generated Assets created in an unsaved Level will be stored relative to top-level /Game folder, otherwise they will be stored in /Temp and cannot be saved until they are explicitly moved to a permanent location |
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bUsePerUserAutogenSubfolder |
If true, Autogenerated Assets are stored in per-user folders below the Autogen path |
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DefaultMeshObjectType |
What type of Mesh Object should Output Type Setting default to in Modeling Mode Tools (takes effect after Editor restart) |
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OnModified |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetContainerName() |
Gets the settings container name for the settings, either Project or Editor |
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GetSectionDescription() |
Gets the description for the section, uses the classes ToolTip by default. |
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GetSectionName() |
The unique name for your section of settings, uses the class's FName. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |
Name |
Description |
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UModelingToolsEditorModeSettingsModified |