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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
Include |
#include "ModelingToolsEditorModeSettings.h" |
UCLASS(Config=Editor)
class UModelingToolsModeCustomizationSettings : public UDeveloperSettings
Name | Description | ||
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BrushAlphaSets |
A Brush Alpha Set is a named list of Content Browser Collections, which will be shown as a separate tab in the Texture Asset Picker used in various Modeling Mode Tools when selecting a Brush Alpha (eg in Sculpting) |
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SectionColors |
Custom Section Header Colors for listed Sections in the Modeling Mode Tool Palette |
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ToolColors |
Custom Tool Colors for listed Tools in the Modeling Mode Tool Palette. |
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ToolFavorites |
Tool Names listed in the array below will appear in a Favorites section at the top of the Modeling Mode Tool Palette |
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ToolSectionOrder |
Add the names of Modeling Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below. |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetContainerName() |
Gets the settings container name for the settings, either Project or Editor |
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GetSectionDescription() |
Gets the description for the section, uses the classes ToolTip by default. |
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GetSectionName() |
The unique name for your section of settings, uses the class's FName. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |