AccelerationSource

Motosynth source to use for granular engine acceleration.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, Category="Granular Engine", Meta=(EditCondition="bGranularEngineEnabled"))
TObjectPtr< UMotoSynthSource > AccelerationSource

Remarks

Motosynth source to use for granular engine acceleration.