Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grain Table | Analysis")
TObjectPtr< USoundWave > SoundWaveSource
The source to use for the moto synth source.
Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Grain Table | Analysis")
TObjectPtr< USoundWave > SoundWaveSource
The source to use for the moto synth source.