Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraLensEffectBase.h |
Include |
#include "NiagaraLensEffectBase.h" |
UCLASS(Abstract, Blueprintable,
HideCategories=(NiagaraActorActivation, "Components|Activation", Input, Collision, "Game|Damage"))
class ANiagaraLensEffectBase :
public ANiagaraActor,
public ICameraLensEffectInterface
Niagara equivalent of AEmitterCameraLensEffectBase. This class is supported by APlayerCameraManager (via ICameraLensEffectInterface) as a camera lens effect.
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bAllowMultipleInstances |
Are multiple instances of the effect allowed? When disabled, a single instance of the effect may be retriggered! |
|
float |
BaseAuthoredFOV |
FOVs that differ from this may cause adjustments in positioning. |
|
uint8: 1 |
bResetWhenRetriggered |
When an instance of this effect is retriggered (because more than one instance is not allowed) should the particle system be explicitly reset? Activate(bReset = true); |
|
DesiredRelativeTransform |
Relative offset from the camera (where X is out from the camera) Might be changed slightly when the FOV is different than expected. |
|
|
EmittersToTreatAsSame |
If an effect class in this array is currently playing, do not play this effect. |
|
|
TObjectPtr< APl... |
OwningCameraManager |
Name | Description | |
---|---|---|
|
ANiagaraLensEffectBase ( |
Name | Description | ||
---|---|---|---|
|
EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
Name | Description | ||
---|---|---|---|
|
ActivateLensEffect() |
This will actually activate the lens Effect. |
|
|
AdjustBaseFOV ( |
||
|
DeactivateLensEffect() |
Deactivtes the particle system. |
|
|
float |
GetBaseFOV() |
|
|
const FTrans... |
GetRelativeTransform() |
|
|
IsLooping() |
Returns true if any associated particle system is set to looping |
|
|
NotifyRetriggered() |
Called when this emitter is re-triggered, for bAllowMultipleInstances=false emitters. |
|
|
NotifyWillBePooled() |
If this type needs to handle being pooled, override this function |
|
|
RegisterCamera ( |
Called when being added to the player camera manager. |
|
|
ResetWhenTriggered() |
||
|
ShouldAllowMultipleInstances() |
||
|
ShouldTreatEmitterAsSame ( |
Is this emitter functionally equivalent to the class OtherEmitter? |