FNDIRigidMeshCollisionProxy

Proxy to send data to gpu

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Inheritance Hierarchy

FNiagaraDataInterfaceProxy

FNDIRigidMeshCollisionProxy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h

Include

#include "NiagaraDataInterfaceRigidMeshCollisionQuery.h"

Syntax

struct FNDIRigidMeshCollisionProxy : public FNiagaraDataInterfaceProxy

Remarks

Proxy to send data to gpu

Variables

Name Description

Public variable

TMap< FNiagaraS...

 

SystemInstancesToProxyData

List of proxy data for each system instances

Functions

Name Description

Public function

void

 

DestroyPerInstanceData

(
    const FNiagaraSystemInstanceID& Sy...
)

Destroy the proxy data if necessary

Public function

void

 

InitializePerInstanceData

(
    const FNiagaraSystemInstanceID& Sy...
)

Initialize the Proxy data buffer

Overridden from FNiagaraDataInterfaceProxy

Name Description

Public function Virtual

void

 

ConsumePerInstanceDataFromGameThread

(
    void* PerInstanceData,
    const FNiagaraSystemInstanceID& In...
)

Get the data that will be passed to render

Public function Virtual Const

int32

 

PerInstanceDataPassedToRenderThreadSize()

Get the size of the data that will be passed to render

Public function Virtual

void

 

PreStage

(
    FRHICommandList& RHICmdList,
    const FNiagaraDataInterfaceStageArg...
)

Launch all pre stage functions

Public function Virtual

void

 

ResetData

(
    FRHICommandList& RHICmdList,
    const FNiagaraDataInterfaceArgs& C...
)

Reset the buffers