UNiagaraComponent::PostLoad

Do any object-specific cleanup required immediately after loading an object.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h

Include

#include "NiagaraComponent.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.