UNiagaraComponent::PreEditChange

This is called when a property is about to be modified externally

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Windows

macOS

Linux

Override Hierarchy

UObject::PreEditChange()

UActorComponent::PreEditChange()

UNiagaraComponent::PreEditChange()

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h

Include

#include "NiagaraComponent.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp

Syntax

virtual void PreEditChange
(
    FProperty * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Parameter

Description

PropertyThatWillChange

Property that will be changed