bOnlyActiveDuringGameplay

If true then this data interface only processes sounds during active gameplay.

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Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, AdvancedDisplay, Category="Audio")
bool bOnlyActiveDuringGameplay

Remarks

If true then this data interface only processes sounds during active gameplay. This is useful when you are working in the preview window and the sounds annoy you.