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| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceCollisionQuery.h |
Include |
#include "NiagaraDataInterfaceCollisionQuery.h" |
UCLASS(EditInlineNew, Category="Collision", Meta=(DisplayName="Collision Query"))
class UNiagaraDataInterfaceCollisionQuery : public UNiagaraDataInterface
Data Interface allowing sampling of color curves.
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MaxRetraces |
If a collision is rejected, how many times do we attempt to retrace from that collision point forward to find a new, valid collision. |
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MaxTracesPerParticle |
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SystemInstance |
Name | Description | |
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UNiagaraDataInterfaceCollisionQuery ( |
Name | Description | ||
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PerformQueryAsyncCPU ( |
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PerformQuerySyncCPU ( |
VM functions. |
Name | Description | ||
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AppendCompileHash ( |
Allows the generic class defaults version of this class to specify any dependencies/version/etc that might invalidate the compile. |
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CanExecuteOnTarget ( |
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CopyToInternal ( |
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DestroyPerInstanceData ( |
Destroys the per instence data for this interface. |
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GetAssetTagsForContext |
Method to add asset tags that are specific to this data interface. |
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GetCommonHLSL ( |
Allows data interfaces to provide common functionality that will be shared across interfaces on that type. |
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GetFunctionHLSL ( |
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GetFunctions ( |
Gets all the available functions for this data interface. |
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GetParameterDefinitionHLSL ( |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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HasPostSimulateTick() |
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HasPreSimulateTick() |
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InitPerInstanceData ( |
Initializes the per instance data for this interface. |
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ModifyCompilationEnvironment ( |
Allows data interfaces to influence the compilation of GPU shaders and is only called on the CDO object not the instance. |
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PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
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PerInstanceTick ( |
Ticks the per instance data for this interface, if it has any. |
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PerInstanceTickPostSimulate ( |
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PostSimulateCanOverlapFrames() |
When set to true the simulation may not complete in the same frame it started, allowing maximum overlap with the GameThread. |
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PushToRenderThreadImpl() |
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RequiresDepthBuffer() |
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RequiresDistanceFieldData() |
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RequiresRayTracingScene() |
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UpgradeFunctionCall ( |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
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ValidateFunction ( |
Validates a function being compiled and allows interface classes to post custom compile errors when their API changes. |
Name | Description | ||
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BindParameters ( |
Methods that operate on an instance of type FNiagaraDataInterfaceParametersCS*, created by the above CreateComputeParameters() method |
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FNiagaraData... |
CreateComputeParameters() |
Constructs the correct CS parameter type for this DI (if any). |
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const FTypeL... |
GetComputeParametersTypeDesc() |
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SetParameters ( |
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UnsetParameters ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Description |
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CriticalSection |