UNiagaraDataInterfaceCollisionQuery::PostLoad

Do any object-specific cleanup required immediately after loading an object.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostLoad()

UNiagaraDataInterface::PostLoad()

UNiagaraDataInterfaceCollisionQuery::PostLoad()

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceCollisionQuery.h

Include

#include "NiagaraDataInterfaceCollisionQuery.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceCollisionQuery.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.