UNiagaraDataInterfaceCollisionQuery::PostSimulateCanOverlapFrames

When set to true the simulation may not complete in the same frame it started, allowing maximum overlap with the GameThread.

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Override Hierarchy

UNiagaraDataInterface::PostSimulateCanOverlapFrames()

UNiagaraDataInterfaceCollisionQuery::PostSimulateCanOverlapFrames()

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceCollisionQuery.h

Include

#include "NiagaraDataInterfaceCollisionQuery.h"

Syntax

virtual bool PostSimulateCanOverlapFrames() const

Remarks

When set to true the simulation may not complete in the same frame it started, allowing maximum overlap with the GameThread. You must override and set to false if you require the data interface to complete before PostActorTick completes.