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| UNiagaraDataInterface::PostSimulateCanOverlapFrames()
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceCollisionQuery.h |
Include |
#include "NiagaraDataInterfaceCollisionQuery.h" |
virtual bool PostSimulateCanOverlapFrames() const
When set to true the simulation may not complete in the same frame it started, allowing maximum overlap with the GameThread. You must override and set to false if you require the data interface to complete before PostActorTick completes.