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UPROPERTY()
TObjectPtr< class UTexture2D > ExposedTexture
The texture generated and exposed to materials, will be nullptr if we do not expose to the renderers.
Choose your operating system:
Windows
macOS
Linux
UPROPERTY()
TObjectPtr< class UTexture2D > ExposedTexture
The texture generated and exposed to materials, will be nullptr if we do not expose to the renderers.