GPUAllocationFixedSize

Reserve a fixed number of elements we can write per frame.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, Category="Export GPU",
          Meta=(EditCondition="GPUAllocationMode == ENDIExport_GPUAllocationMode::FixedSize"))
int GPUAllocationFixedSize

Remarks

Reserve a fixed number of elements we can write per frame. Once the limit is reached we ignore further writes.