Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid3DCollection.h |
Include |
#include "NiagaraDataInterfaceGrid3DCollection.h" |
UCLASS(EditInlineNew, Category="Grid", Meta=(DisplayName="Grid3D Collection", Experimental),
Blueprintable, BlueprintType)
class UNiagaraDataInterfaceGrid3DCollection : public UNiagaraDataInterfaceGrid3D
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bOverrideFormat |
|
|
uint8: 1 |
bPreviewGrid |
|
|
NumAttributes |
Number of attributes stored on the grid. |
|
|
OverrideBufferFormat |
When enabled overrides the format used to store data inside the grid, otherwise uses the project default setting. |
|
|
PreviewAttribute |
||
|
RenderTargetUserParameter |
Reference to a user parameter if we're reading one. |
|
|
SystemInstancesToProxyData_GT |
Name | Description | |
---|---|---|
|
UNiagaraDataInterfaceGrid3DCollection ( |
Name | Description | ||
---|---|---|---|
|
AppendCompileHash ( |
GPU sim functionality. |
|
|
CanExposeVariables() |
||
|
CopyToInternal ( |
||
|
DestroyPerInstanceData ( |
Destroys the per instance data for this interface. |
|
|
Equals ( |
Determines if this DataInterface is the same as another. |
|
|
GenerateIterationSourceNamespaceReadAttributesHLSL ( |
Generate the necessary plumbing HLSL at the beginning of the stage where this is used as a sim stage iteration source. |
|
|
GenerateIterationSourceNamespaceWriteAttributesHLSL ( |
Generate the necessary plumbing HLSL at the end of the stage where this is used as a sim stage iteration source. |
|
|
GenerateSetupHLSL ( |
Generate the necessary HLSL to set up data when being added as a sim stage sim source. |
|
|
GenerateTeardownHLSL ( |
Generate the necessary HLSL to tear down data when being added as a sim stage sim source. |
|
|
GetExposedVariables ( |
||
|
GetExposedVariableValue ( |
||
|
GetFeedback ( |
Query the data interface to give feedback to the end user. |
|
|
GetFunctionHLSL ( |
||
|
GetFunctions ( |
VM functionality. |
|
|
GetParameterDefinitionHLSL ( |
GPU sim functionality. |
|
|
GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
|
|
HasPostSimulateTick() |
||
|
HasPreSimulateTick() |
||
|
InitPerInstanceData ( |
Initializes the per instance data for this interface. |
|
|
PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
|
|
PerInstanceTick ( |
Ticks the per instance data for this interface, if it has any. |
|
|
PerInstanceTickPostSimulate ( |
||
|
ProvidePerInstanceDataForRenderThread ( |
Subclasses that wish to work with GPU systems/emitters must implement this. |
|
|
SupportsIterationSourceNamespaceAttributesHLSL() |
Can this data interface be used as a StackContext parameter map replacement when being used as a sim stage iteration source? |
|
|
SupportsSetupAndTeardownHLSL() |
Does this data interface need setup and teardown for each stage when working a sim stage sim source? |
|
|
UpgradeFunctionCall ( |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
Name | Description | ||
---|---|---|---|
|
BindParameters ( |
Methods that operate on an instance of type FNiagaraDataInterfaceParametersCS*, created by the above CreateComputeParameters() method |
|
|
FNiagaraData... |
CreateComputeParameters() |
Constructs the correct CS parameter type for this DI (if any). |
|
const FTypeL... |
GetComputeParametersTypeDesc() |
|
|
SetParameters ( |
||
|
UnsetParameters ( |
Name | Description | ||
---|---|---|---|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |