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| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceMeshRendererInfo.h |
Include |
#include "NiagaraDataInterfaceMeshRendererInfo.h" |
UCLASS(EditInlineNew, Category="Mesh Particles", Meta=(DisplayName="Mesh Renderer Info"))
class UNiagaraDataInterfaceMeshRendererInfo : public UNiagaraDataInterface
This Data Interface can be used to query information about the mesh renderers of an emitter
Name | Description | ||
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Info |
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TObjectPtr< UNi... |
MeshRenderer |
The name of the mesh renderer |
Name | Description | |
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UNiagaraDataInterfaceMeshRendererInfo ( |
Name | Description | ||
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GetMeshLocalBounds ( |
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UNiagaraMesh... |
GetMeshRenderer() |
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GetNumMeshes ( |
Name | Description | ||
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CanExecuteOnTarget ( |
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CopyToInternal ( |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetFeedback ( |
Query the data interface to give feedback to the end user. |
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GetFunctionHLSL ( |
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GetFunctions ( |
Gets all the available functions for this data interface. |
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GetParameterDefinitionHLSL ( |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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PushToRenderThreadImpl() |
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UpgradeFunctionCall ( |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
Name | Description | ||
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BindParameters ( |
Methods that operate on an instance of type FNiagaraDataInterfaceParametersCS*, created by the above CreateComputeParameters() method |
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FNiagaraData... |
CreateComputeParameters() |
Constructs the correct CS parameter type for this DI (if any). |
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const FTypeL... |
GetComputeParametersTypeDesc() |
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SetParameters ( |
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UnsetParameters ( |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PreEditChange ( |
This is called when a property is about to be modified externally |