UNiagaraDataInterfaceVectorField

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Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceVectorField.h

Include

#include "NiagaraDataInterfaceVectorField.h"

Syntax

UCLASS(EditInlineNew, Category="Vector Field", Meta=(DisplayName="Vector Field"))
class UNiagaraDataInterfaceVectorField : public UNiagaraDataInterface

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bTileX

Public variable UProperty Category, EditAnywhere

bool

 

bTileY

Public variable UProperty Category, EditAnywhere

bool

 

bTileZ

Public variable UProperty Category, EditAnywhere

TObjectPtr< UVe...

 

Field

Vector field to sample from.

Constructors

Name Description

Public function

UNiagaraDataInterfaceVectorField

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UNiagaraDataInterface

Name Description

Public function Virtual Const

bool

 

CanExecuteOnTarget

(
    ENiagaraSimTarget Target
)

Protected function Virtual Const

bool

 

CopyToInternal

(
    UNiagaraDataInterface* Destina...
)

Public function Virtual Const

bool

 

Equals

(
    const UNiagaraDataInterface* O...
)

Determines if this DataInterface is the same as another.

Public function Virtual

void

 

GetFeedback

(
    UNiagaraSystem* InAsset,
    UNiagaraComponent* InComponent,
    TArray< FNiagaraDataInterfaceError ...,
    TArray< FNiagaraDataInterfaceFeedba...,
    TArray< FNiagaraDataInterfaceFeedba...
)

Editor functionality.

Public function Virtual

bool

 

GetFunctionHLSL

(
    const FNiagaraDataInterfaceGPUParam...,
    const FNiagaraDataInterfaceGenerate...,
    int FunctionInstanceIndex,
    FString& OutHLSL
)

Public function Virtual

void

 

GetFunctions

VM functionality.

Public function Virtual

void

 

GetParameterDefinitionHLSL

(
    const FNiagaraDataInterfaceGPUParam...,
    FString& OutHLSL
)

GPU sim functionality.

Public function Virtual

void

 

GetVMExternalFunction

(
    const FVMExternalFunctionBindingInf...,
    void* InstanceData,
    FVMExternalFunction& OutFunc
)

Returns the delegate for the passed function signature.

Protected function Virtual

void

 

PushToRenderThreadImpl()

Overridden from UNiagaraDataInterfaceBase

Name Description

Public function Virtual

void

 

BindParameters

(
    FNiagaraDataInterfaceParametersCS&...,
    const FNiagaraDataInterfaceGPUParam...,
    const FShaderParameterMap& Paramet...
)

Methods that operate on an instance of type FNiagaraDataInterfaceParametersCS*, created by the above CreateComputeParameters() method

Public function Virtual Const

FNiagaraData...

 

CreateComputeParameters()

Constructs the correct CS parameter type for this DI (if any).

Public function Virtual Const

const FTypeL...

 

GetComputeParametersTypeDesc()

Public function Virtual Const

void

 

SetParameters

(
    const FNiagaraDataInterfaceParamete...,
    FRHICommandList& RHICmdList,
    const FNiagaraDataInterfaceSetArgs ...
)

Public function Virtual Const

void

 

UnsetParameters

(
    const FNiagaraDataInterfaceParamete...,
    FRHICommandList& RHICmdList,
    const FNiagaraDataInterfaceSetArgs ...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

PreEditChange

(
    FProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally