Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSimulationStageBase.h |
Include |
#include "NiagaraSimulationStageBase.h" |
UCLASS(Meta=(DisplayName="Generic Simulation Stage"))
class UNiagaraSimulationStageGeneric : public UNiagaraSimulationStageBase
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bDisablePartialParticleUpdate |
|
|
uint32: 1 |
bParticleIterationStateEnabled |
|
|
DataInterface |
Source data interface to use for the simulation stage. |
|
|
EnabledBinding |
Binding to a bool parameter which dynamically controls if the simulation stage is enabled or not. |
|
|
ExecuteBehavior |
||
|
Iterations |
||
|
IterationSource |
Determine which elements this script is iterating over. You are not allowed to |
|
|
NumIterationsBinding |
Binding to an int parameter which dynamically controls the number of times the simulation stage runs. |
|
|
ParticleIterationStateBinding |
Particle state attribute binding, when enabled we will only allow particles who pass the state range check to be processed. |
|
|
ParticleIterationStateRange |
The inclusive range used to check particle state binding against when enabled. |
Name | Description | ||
---|---|---|---|
|
AppendCompileHash ( |
||
|
GetStackContextReplacementName() |
Return the FName to use in place of the default for the location in the stack context. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bSpawnOnly_DEPRECATED |