UActorFactoryNiagara::PostSpawnActor

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override [PostCreateBlueprint()](API\Plugins\NiagaraEditor\UActorFactoryNiagara\PostCreateBlueprint)!

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorFactory::PostSpawnActor()

UActorFactoryNiagara::PostSpawnActor()

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ActorFactoryNiagara.h

Include

#include "ActorFactoryNiagara.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorCommon.cpp

Syntax

virtual void PostSpawnActor
(
    UObject * Asset,
    AActor * NewActor
)

Remarks

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!