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| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h |
Include |
#include "NiagaraEditorSettings.h" |
UCLASS(Config=Niagara, defaultconfig, Meta=(DisplayName="Niagara"))
class UNiagaraEditorSettings : public UDeveloperSettings
Name | Description | ||
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bEnableBaker |
Enables the Niagara Baker to be used within the system editor. |
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DefaultDynamicInputScript |
Niagara script to duplicate as the base of all new script assets created. |
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DefaultFunctionScript |
Niagara script to duplicate as the base of all new script assets created. |
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DefaultModuleScript |
Niagara script to duplicate as the base of all new script assets created. |
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DefaultScript |
Niagara script to duplicate as the base of all new script assets created. |
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GraphCreationShortcuts |
Shortcut key bindings that if held down while doing a mouse click, will spawn the specified type of Niagara node. |
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RequiredSystemUpdateScript |
Niagara script which is required in the system update script to control system state. |
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SettingsChangedDelegate |
Name | Description | |
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UNiagaraEditorSettings ( |
Name | Description | ||
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const TArray... |
GetAllNamespaceMetadata() |
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const TArray... |
GetAllNamespaceModifierMetadata() |
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GetAutoCompile() |
Gets whether or not auto-compile is enabled in the editors. |
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GetAutoPlay() |
Gets whether or not simulations should start playing automatically when the emitter or system editor is opened, or when the data is changed in the editor. |
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const TArray... |
GetCurveTemplates() |
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FNiagaraName... |
GetDefaultNamespaceMetadata() |
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FNiagaraName... |
GetDefaultNamespaceModifierMetadata() |
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GetDisplayAdvancedParameterPanelCategories() |
Gets whether or not to display advanced categories for the parameter panel. |
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const TMap< ... |
GetHLSLKeywordReplacementsMap() |
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const FGuid ... |
GetIdForUsage ( |
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FNiagaraName... |
GetMetaDataForId ( |
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FNiagaraName... |
GetMetaDataForNamespaceModifier ( |
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FNiagaraName... |
GetMetaDataForNamespaces |
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FNiagaraNewA... |
GetNewAssetDailogConfig ( |
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TArray< floa... |
GetPlaybackSpeeds() |
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GetResetDependentSystemsWhenEditingEmitters() |
Gets whether or not to reset all components that include the system that is currently being reset |
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GetResetSimulationOnChange() |
Gets whether or not the simulation should reset when a value on the emitter or system is changed. |
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GetResimulateOnChangeWhilePaused() |
Gets whether or not to rerun the simulation to the current time when making modifications while paused. |
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GetSourceColor ( |
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IsShowEmitterExecutionOrder() |
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IsShowGridInViewport() |
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IsShowInstructionsCount() |
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IsShowParticleCountsInViewport() |
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FOnNiagaraEd... |
OnSettingsChanged() |
Gets a multicast delegate which is called whenever one of the parameters in this settings object changes. |
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SetAutoCompile ( |
Sets whether or not auto-compile is enabled in the editors. |
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SetAutoPlay ( |
Sets whether or not simulations should start playing automatically when the emitter or system editor is opened, or when the data is changed in the editor. |
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SetDisplayAdvancedParameterPanelCategories ( |
Sets whether or not to display advanced categories for the parameter panel. |
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SetNewAssetDialogConfig ( |
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SetResetDependentSystemsWhenEditingEmitters ( |
Sets whether or not to reset all components that include the system that is currently being reset |
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SetResetSimulationOnChange ( |
Sets whether or not the simulation should reset when a value on the emitter or system is changed. |
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SetResimulateOnChangeWhilePaused ( |
Sets whether or not to rerun the simulation to the current time when making modifications while paused. |
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SetShowEmitterExecutionOrder ( |
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SetShowGridInViewport ( |
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SetShowInstructionsCount ( |
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SetShowParticleCountsInViewport ( |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |
Name |
Description |
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FOnNiagaraEditorSettingsChanged |