UNiagaraNodeDataSetBase::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeDataSetBase.h

Include

#include "NiagaraNodeDataSetBase.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeDataSetBase.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.