UUpgradeNiagaraScriptResults

Wrapper class for passing results back from the version upgrade python script.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UUpgradeNiagaraScriptResults

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/UpgradeNiagaraScriptResults.h

Include

#include "UpgradeNiagaraScriptResults.h"

Syntax

UCLASS(BlueprintType)
class UUpgradeNiagaraScriptResults : public UObject

Remarks

Wrapper class for passing results back from the version upgrade python script.

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

bool

 

bCancelledByPythonError

Whether the converter process was cancelled due to an unrecoverable error in the python script process.

Public variable UProperty Category BlueprintReadWrite

TArray< TObject...

 

NewInputs

Public variable UProperty Category BlueprintReadWrite

TArray< TObject...

 

OldInputs

Constructors

Functions

Name Description

Public function UFunction BlueprintCallable, Category

UNiagaraPyth...

 

GetOldInput

(
    const FString& InputName
)

Public function

void

 

Init()

Public function UFunction BlueprintCallable, Category

void

 

SetBoolInput

(
    const FString& InputName,
    bool Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetColorInput

(
    const FString& InputName,
    FLinearColor Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetEnumInput

(
    const FString& InputName,
    FString Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetFloatInput

(
    const FString& InputName,
    float Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetIntInput

(
    const FString& InputName,
    int32 Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetQuatInput

(
    const FString& InputName,
    FQuat Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetVec2Input

(
    const FString& InputName,
    FVector2D Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetVec3Input

(
    const FString& InputName,
    FVector Value
)

Public function UFunction BlueprintCallable, Category

void

 

SetVec4Input

(
    const FString& InputName,
    FVector4 Value
)