UOculusEventComponent

Copyright Epic Games, Inc.

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Inheritance Hierarchy

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusEventComponent.h

Include

#include "OculusEventComponent.h"

Syntax

UCLASS(Blueprintable, Meta=(BlueprintSpawnableComponent), ClassGroup=OculusHMD)
class UOculusEventComponent : public UActorComponent

Remarks

Copyright Epic Games, Inc. All Rights Reserved. OculusEventComponent.h: Component to handle receiving events from Oculus HMDs

Variables

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

OnRegister()

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Public function Virtual

void

 

OnUnregister()

Called when a component is unregistered.

Classes