UOculusFunctionLibrary::GetGPUUtilization

Returns the GPU utilization availability and value

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References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

UFUNCTION(BlueprintPure, Category="OculusLibrary")
static void GetGPUUtilization
(
    bool & IsGPUAvailable,
    float & GPUUtilization
)

Remarks

Returns the GPU utilization availability and value