UOculusFunctionLibrary::GetOculusHMD

For outer boundary only.

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macOS

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References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

static OculusHMD::FOculusHMD * GetOculusHMD()

Remarks

For outer boundary only. Devs can bind delegates via something like: BoundaryComponent->OnOuterBoundaryTriggered.AddDynamic(this, &UCameraActor::PauseGameForBoundarySystem) where PauseGameForBoundarySystem() takes a TArray parameter.For outer boundary only. Devs can bind delegates via something like: BoundaryComponent->OnOuterBoundaryReturned.AddDynamic(this, &UCameraActor::ResumeGameForBoundarySystem)