UOculusFunctionLibrary::GetPlayAreaTransform

Returns the transform of the play area rectangle, defining its position, rotation and scale to apply to a unit cube to match it with the play area.

Choose your operating system:

Windows

macOS

Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

UFUNCTION(BlueprintPure, Category="OculusLibrary|Guardian")
static FTransform GetPlayAreaTransform()

Remarks

Returns the transform of the play area rectangle, defining its position, rotation and scale to apply to a unit cube to match it with the play area.